Don't be afraid to use glass objects to distract guards. Your arms will get tired after holding up your bow for a short while, so just aim-cancel quickly and re-adjust if the reticle is faltering at all. If you're readying your bow and want to back out at the last second, either press LT and move very slightly, or just press B/Circle to cancel out the aiming process. If you've hit a dead end and have no idea where to go, look for a crack in the wall and hold X/Square until you find it oftentimes Thief will make you go through a tiny tunnel to reach the next area. When looking for spots where you can climb vertically, try to locate areas with white chalk-marks on them - they signify a safe zone to pull yourself up. You'll use one button to run, climb, and initiate jumps. Mobility is a bit strange at first in Thief, because it's essentially a first-person Assassin's Creed. ![]() ![]() Don't underestimate the importance of dimming a candle in an empty room - a guard may walk in at any moment and see you. Water arrows should be conserved for more high-traffic areas, but you can switch off pretty much any light indoors. You can do this with an action as simple as turning off a light switch and snuffing candles with your fingertips, or shooting a potent water arrow at an open flame. You don't always need to stick to the shadows, especially in smaller areas with fewer guards, but for big hub sections you will want to neutralize all forms of light. Always conceal yourself and make sure that the circle in the lower-left hand corner of the HUD is dark, or you'll risk getting spotted by any number of unseen guards on high ground. The other important rule to is to stay hidden in the shadows. Birds will alert guards to your presence if you're moving too fast, but you can shoot them with arrows if you want (it took me a while to figure this out after bashing them with my club repeatedly to no avail). Looking down isn't a normal concept in games, but you'll need to at least survey the land in any given area before you start sneaking. You can tell for sure that Garrett is crouched if his hands are up and out, and visible on-screen.īut you can't just slink-walk as fast as you can all the time and get away with it, as walking too quickly will get you in trouble with ground hazards like broken glass, which crunches beneath your feet. To guarantee you're tip-toeing around, crouch by pressing in the left stick on consoles. The latter can lead to a discovery of the former, but you will need to watch your step to ensure that you don't get cornered. Guards essentially operate and act on two principles - sight, and sound. Like, really, really tough.The first thing you need to realize when controlling Garrett, the game's master thief extraordinaire, is that the lighting system matters, and so does the ground you walk on. This is Thief, a tactical game that can actually get really tough compliments of its customizable difficulty system. In fact, Thief actively encourages you not to fight, and in the game's challenge modes it detracts points for engaging in tussles. ![]() ![]() You're not going to go in with swords a-blazin', hundreds of flasks of explosive liquid, and psychic powers, taking on an entire army at once. You should probably understand right away that Thief is not an action game.
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